Scripted trigger
has_wounds_trigger
has_wounds_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 592 (10 lines). No parameters.
has_wounds_trigger is a scripted trigger in Crusader Kings III, written at line 592 of its file. It takes no parameters: has_wounds_trigger = yes (or no). The game's script calls it in 6 places, among them health.4999 (event), 1000_has_illness_or_wound_to_treat_trigger (local trigger) and ep3_laamp_flavour_ewan_4071_valid_courtiers_to_lose_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_wounds_trigger = {
OR = {
has_trait_rank = {
trait = wounded
rank >= 2
}
has_character_modifier = infected_wound_modifier
has_character_modifier = gangrene_modifier
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_wounds_trigger.
Events (1)
Scripted triggers inside an event file (2)
- 1000_has_illness_or_wound_to_treat_trigger
- ep3_laamp_flavour_ewan_4071_valid_courtiers_to_lose_trigger
Scripted effects (1)
Script values (1)
- study_commander_trait_success_chance_value
Customizable localization (1)
- DeathMessageIntro
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.