CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_valid_faction_members_trigger

has_valid_faction_members_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 225 (16 lines). No parameters.

has_valid_faction_members_trigger is a scripted trigger in Crusader Kings III, written at line 225 of its file. It takes no parameters: has_valid_faction_members_trigger = yes (or no). The game's script calls it in 9 places, among them Ceremonial Claimant Faction (factions), Claimant Faction (factions) and Dissolution Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

The comment above it in the file

factions with only landless adventurers cannot exist

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
has_valid_faction_members_trigger = {
	trigger_if = {
		limit = {
			is_landless_adventurer = yes
		}
		scope:faction = {
			OR = {
				any_faction_member = {
					is_landless_adventurer = no
					is_forced_into_faction = no
				}
				any_faction_county_member = { }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_valid_faction_members_trigger.

Factions (9)

  • Ceremonial Claimant Faction
  • Claimant Faction
  • Dissolution Faction
  • Escalated Peasant Faction
  • Imperial Policy Faction
  • Independence Faction
3 more
  • Liberty Faction
  • Peasant Faction
  • Populist Faction

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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