Scripted trigger
has_traits_that_negate_athletic_trigger
has_traits_that_negate_athletic_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 870 (8 lines). No parameters.
has_traits_that_negate_athletic_trigger is a scripted trigger in Crusader Kings III, written at line 870 of its file. It takes no parameters: has_traits_that_negate_athletic_trigger = yes (or no). The game's script calls it in 3 places, among them … Cocky Lordling (event pilgrimage.2511), Mind and Body (event learning_medicine.2040) and can_be_athletic (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
has_traits_that_negate_athletic_trigger = { #Are we already athletic or does any of our traits contradict athletic?
OR = {
has_trait = athletic
has_trait = lazy
has_trait = infirm
has_trait = incapable
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_traits_that_negate_athletic_trigger.
Events (2)
- … Cocky Lordling
pilgrimage.2511 - Mind and Body
learning_medicine.2040
Scripted triggers (1)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.