CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_traits_that_negate_athletic_trigger

has_traits_that_negate_athletic_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 870 (8 lines). No parameters.

has_traits_that_negate_athletic_trigger is a scripted trigger in Crusader Kings III, written at line 870 of its file. It takes no parameters: has_traits_that_negate_athletic_trigger = yes (or no). The game's script calls it in 3 places, among them … Cocky Lordling (event pilgrimage.2511), Mind and Body (event learning_medicine.2040) and can_be_athletic (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
has_traits_that_negate_athletic_trigger = { #Are we already athletic or does any of our traits contradict athletic?
	OR = {
		has_trait = athletic
		has_trait = lazy
		has_trait = infirm
		has_trait = incapable
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_traits_that_negate_athletic_trigger.

Events (2)

Scripted triggers (1)

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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