CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_athletic

can_be_athletic = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 282 (7 lines). No parameters.

can_be_athletic is a scripted trigger in Crusader Kings III, written at line 282 of its file. It takes no parameters: can_be_athletic = yes (or no). The game's script calls it in 11 places, among them Mental Break: Endless Toil (event stress_threshold.1504), Mental Break: Estranged Authority (event stress_threshold.2331) and Mental Break: Forgotten Needs (event stress_threshold_prison.1041). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
can_be_athletic = { # Must be willing and interested in getting out and exercising.
	has_traits_that_negate_athletic_trigger = no #Are we already athletic or does any of our traits contradict athletic?
	OR = {
		has_trait = brave
		has_trait = diligent
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_athletic.

Events (10)

4 more

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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