Scripted trigger
has_trait_extroverted_trigger
has_trait_extroverted_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 61 (11 lines). No parameters.
has_trait_extroverted_trigger is a scripted trigger in Crusader Kings III, written at line 61 of its file. It takes no parameters: has_trait_extroverted_trigger = yes (or no). The game's script calls it in 17 places, among them … A Rude Story (event pilgrimage.2005), A Constant Nuisance (event parent.2004) and A Demonstration of Leadership (event martial_authority_special.3000). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
One of these
has_diplomacy_lifestyle_trait_trigger = yesor
Has the Trait: Seduceror
Has the Trait: Lustfulor
Has the Trait: Gregariousor
Has the Trait: Curiousor
Has the Trait: Charmingor
Has the Trait: Eager Reveler
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
has_trait_extroverted_trigger = {
OR = {
has_diplomacy_lifestyle_trait_trigger = yes
has_trait = seducer
has_trait = lustful
has_trait = gregarious
has_trait = curious
has_trait = charming
has_trait = lifestyle_reveler
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_trait_extroverted_trigger.
Events (8)
- … A Rude Story
pilgrimage.2005 - A Constant Nuisance
parent.2004 - A Demonstration of Leadership
martial_authority_special.3000 - intrigue_temptation_special.1000
- Laughs Requested
hold_court.3040 - The Comfort of a Friend
friendship.3007
2 more
- The Innuendo
feast_default.6501 - The Language Barrier
playdate.4001
Scripted effects inside an event file (1)
- feast_default_6501_additional_person_opinion_effect
Scripted triggers inside an event file (4)
- court_ongoing_1030_dog_lover
- pam_sf_oblation_child_valid_trigger
- seduce_shy_target_dislikes_gentle_trigger
- seduce_shy_target_likes_bold_trigger
Scripted effects (2)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.