Scripted trigger
has_trait_emotional_trigger
has_trait_emotional_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 84 (13 lines). No parameters.
has_trait_emotional_trigger is a scripted trigger in Crusader Kings III, written at line 84 of its file. It takes no parameters: has_trait_emotional_trigger = yes (or no). The game's script calls it in 8 places, among them A Constant Nuisance (event parent.2004), The Comfort of a Friend (event friendship.3007) and seduce_shy_target_dislikes_gentle_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
has_trait_emotional_trigger = {
OR = {
has_trait = wrathful
has_trait = impatient
has_trait = paranoid
has_trait = compassionate
has_trait = vengeful
has_trait = drunkard
has_trait = depressed
has_trait = lunatic
has_trait = possessed
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_trait_emotional_trigger.
Events (2)
- A Constant Nuisance
parent.2004 - The Comfort of a Friend
friendship.3007
Scripted triggers inside an event file (2)
- seduce_shy_target_dislikes_gentle_trigger
- seduce_shy_target_likes_bold_trigger
Scripted effects (1)
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.