Scripted trigger
has_stewardship_lifestyle_trait_trigger
has_stewardship_lifestyle_trait_trigger = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 1114 (7 lines). No parameters.
has_stewardship_lifestyle_trait_trigger is a scripted trigger in Crusader Kings III, written at line 1114 of its file. It takes no parameters: has_stewardship_lifestyle_trait_trigger = yes (or no). The game's script calls it in 24 places, among them A Friend in Need (event bp1_yearly.3002), Befriend: Naught to Discuss (event befriend_ongoing.4020) and diplomacy_foreign.3003 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
- Has the Trait: Architect
or
Has the Trait: Administratoror
Has the Trait: Avaricious
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_stewardship_lifestyle_trait_trigger = {
OR = {
has_trait = architect
has_trait = administrator
has_trait = avaricious
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_stewardship_lifestyle_trait_trigger.
Events (11)
- A Friend in Need
bp1_yearly.3002 - Befriend: Naught to Discuss
befriend_ongoing.4020 - diplomacy_foreign.3003
- diplomacy_foreign.3004
- Friends of the New …
coronation_events.6030 - Frontier Fortress Benefactor
fp3_yearly.8001
5 more
- Inspiration Funded
fund_inspiration.5011 - Noble Privileges
hold_court.8180 - The Abode of War
fp3_yearly.8010 - The Meet
seduce_ongoing.1701 - To Depict Love
lover.3211
Scripted triggers inside an event file (3)
- seduce_gift_giving_flower_display_likes_trigger
- seduce_gift_giving_woodcarving_likes_trigger
- seduce_ongoing_1701_tax_season_trigger
Scripted triggers (1)
Scripted modifiers (AI weights) (3)
- elector_voting_pattern_circumstances_feudal_elective_modifier
- elector_voting_pattern_circumstances_gaelic_elective_modifier
- elector_voting_pattern_circumstances_tribal_elective_modifier
Customizable localization (6)
- DeathMessageOutro
- GetAdventureNameBand
- GetAdventureNameReverentBand
- HeirMessageInterface
- MatchingConversationSubject
- MatchingConversationSubject_alone
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.