Scripted trigger
has_special_content_trait
has_special_content_trait = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 1138 (17 lines). No parameters.
has_special_content_trait is a scripted trigger in Crusader Kings III, written at line 1138 of its file. It takes no parameters: has_special_content_trait = yes (or no). The game's script calls it in 11 places, among them Alternative Reading (event trait_specific.4001), Alternative Taste (event trait_specific.6001) and Bottoms Up! (event trait_specific.7001). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
is_cannibal_trigger = yesor
is_witch_trigger = yesor
is_deviant_trigger = yesor
is_incestuous_trigger = yesor
Has the Trait: Eager Reveleror
Has the Trait: Aspiring Blademasteror
Has the Trait: Hunteror
Has the Trait: Wise Manor
Has the Trait: Herbalistor
Has the Trait: Drunkardor
Has the Trait: Lunaticor
Has the Trait: Depressedor
Has the Trait: Possessed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
has_special_content_trait = {
OR = {
is_cannibal_trigger = yes
is_witch_trigger = yes
is_deviant_trigger = yes
is_incestuous_trigger = yes
has_trait = lifestyle_reveler
has_trait = lifestyle_blademaster
has_trait = lifestyle_hunter
has_trait = lifestyle_mystic
has_trait = lifestyle_herbalist
has_trait = drunkard
has_trait = lunatic
has_trait = depressed
has_trait = possessed
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_special_content_trait.
Events (11)
- Alternative Reading
trait_specific.4001 - Alternative Taste
trait_specific.6001 - Bottoms Up!
trait_specific.7001 - Emerging Lunacy
trait_specific.1001 - Emerging Lunacy
trait_specific.1002 - Gourmand
trait_specific.5001
5 more
- Gray Days
trait_specific.3001 - Sprouting Interest
trait_specific.8001 - Taken to the Extreme
trait_specific.5003 - The Onset
trait_specific.2001 - trait_specific.0001
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.