CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_same_education_as_compare_character_trigger

has_same_education_as_compare_character_trigger = yes

game/common/scripted_triggers/00_general_trait_triggers.txt, line 30 (94 lines). No parameters.

has_same_education_as_compare_character_trigger is a scripted trigger in Crusader Kings III, written at line 30 of its file. It takes no parameters: has_same_education_as_compare_character_trigger = yes (or no). The game's script calls it in 4 places, among them Befriend: A Mistake (event befriend_outcome.4003), Befriend: A Mistake (event befriend_outcome.8003) and Befriend: An Evening's Company (event befriend_outcome.2003). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.

The comment above it in the file

Checks whether scope character and compare_character has the same type of education.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (94 lines of game script)
has_same_education_as_compare_character_trigger = {
	OR = {
		AND = {
			OR = {
				has_trait = education_intrigue_1
				has_trait = education_intrigue_2
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
			scope:compare_character = {
				OR = {
					has_trait = education_intrigue_1
					has_trait = education_intrigue_2
					has_trait = education_intrigue_3
					has_trait = education_intrigue_4
					has_trait = education_intrigue_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_diplomacy_1
				has_trait = education_diplomacy_2
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
			scope:compare_character = {
				OR = {
					has_trait = education_diplomacy_1
					has_trait = education_diplomacy_2
					has_trait = education_diplomacy_3
					has_trait = education_diplomacy_4
					has_trait = education_diplomacy_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_stewardship_1
				has_trait = education_stewardship_2
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
			scope:compare_character = {
				OR = {
					has_trait = education_stewardship_1
					has_trait = education_stewardship_2
					has_trait = education_stewardship_3
					has_trait = education_stewardship_4
					has_trait = education_stewardship_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_martial_1
				has_trait = education_martial_2
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
			scope:compare_character = {
				OR = {
					has_trait = education_martial_1
					has_trait = education_martial_2
					has_trait = education_martial_3
					has_trait = education_martial_4
					has_trait = education_martial_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_learning_1
				has_trait = education_learning_2
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
			scope:compare_character = {
				OR = {
					has_trait = education_learning_1
					has_trait = education_learning_2
					has_trait = education_learning_3
					has_trait = education_learning_4
					has_trait = education_learning_5
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_general_trait_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_same_education_as_compare_character_trigger.

Events (4)

Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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