CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

has_regal_presence_trait_trigger

has_regal_presence_trait_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 280 (144 lines). No parameters.

has_regal_presence_trait_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 280 of its file. It takes no parameters: has_regal_presence_trait_trigger = yes (or no). The game's script calls it in 2 places, among them The Ceremony (event coronation_events.0205) and coronation_ceremony_magnificence_adjustment_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
has_regal_presence_trait_trigger = {
	#Done this way to prevent traits blocking event option text
	trigger_if = {
		limit = {
			has_trait = greatest_of_khans
		}
		has_trait = greatest_of_khans
	}
	trigger_else_if = {
		limit = {
			has_trait = chakravarti
		}
		has_trait = chakravarti
	}
	trigger_else_if = {
		limit = {
			has_trait = augustus
		}
		has_trait = augustus
	}
	trigger_else_if = {
		limit = {
			has_trait = golden_lineage
		}
		has_trait = golden_lineage
	}
	trigger_else_if = {
		limit = {
			has_trait = legend
		}
		has_trait = legend
	}
	trigger_else_if = {
		limit = {
			has_trait = golden_lineage
		}
		has_trait = golden_lineage
	}
	trigger_else_if = {
		limit = {
			has_trait = conqueror
		}
		has_trait = conqueror
	}
	trigger_else_if = {
		limit = {
			has_trait = lifestyle_surveyor
		}
		has_trait = lifestyle_surveyor
	}
	trigger_else_if = {
		limit = {
			has_trait = administrator
		}
		has_trait = administrator
	}
	trigger_else_if = {
		limit = {
			has_trait = family_first
		}
		has_trait = family_first
	}
	trigger_else_if = {
		limit = {
			has_trait = august
		}
		has_trait = august
	}
	trigger_else_if = {
		limit = {
			has_trait = overseer
		}
		has_trait = overseer
	}
	trigger_else_if = {
		limit = {
			has_trait = giant
		}
		has_trait = giant
	}
	trigger_else_if = {
		limit = {
			has_trait = arrogant
		}
		has_trait = arrogant
	}
	trigger_else_if = {
		limit = {
			has_trait = gregarious
		}
		has_trait = gregarious
	}
	trigger_else_if = {
		limit = {
			has_trait = ambitious
		}
		has_trait = ambitious
	}
	trigger_else_if = {
		limit = {
			has_trait = just
		}
		has_trait = just
	}
	trigger_else_if = {
		limit = {
			has_trait = calm
		}
		has_trait = calm
	}
	trigger_else_if = {
		limit = {
			has_trait = zealous
		}
		has_trait = zealous
	}
	trigger_else_if = {
		limit = {
			has_trait = strong
		}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

The first 120 of its 144 lines; the rest is in game/common/scripted_triggers/10_ach_scripted_triggers.txt from line 280.

Where it is used

Every place in common/, events/ and history/ that calls has_regal_presence_trait_trigger.

Events (1)

Script values (1)

  • coronation_ceremony_magnificence_adjustment_value

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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