Scripted trigger
has_recent_wound_treatment_trigger
has_recent_wound_treatment_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 623 (9 lines). No parameters.
has_recent_wound_treatment_trigger is a scripted trigger in Crusader Kings III, written at line 623 of its file. It takes no parameters: has_recent_wound_treatment_trigger = yes (or no). The game's script calls it in 6 places, among them health.0201 (event), health.0203 (event) and health.4999 (event). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_recent_wound_treatment_trigger = {
OR = {
has_character_modifier = safe_wound_treatment_success_high_modifier
has_character_modifier = safe_wound_treatment_success_low_modifier
has_character_modifier = safe_wound_treatment_failure_modifier
has_character_modifier = risky_wound_treatment_success_modifier
has_character_modifier = risky_wound_treatment_failure_modifier
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_recent_wound_treatment_trigger.
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.