Scripted trigger
has_learning_lifestyle_trait_trigger
has_learning_lifestyle_trait_trigger = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 1130 (7 lines). No parameters.
has_learning_lifestyle_trait_trigger is a scripted trigger in Crusader Kings III, written at line 1130 of its file. It takes no parameters: has_learning_lifestyle_trait_trigger = yes (or no). The game's script calls it in 25 places, among them …: (event health.3001), …: Further Education (event councillor_spouse_learning.2601) and Befriend: Great Minds (event befriend_ongoing.4040). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
- Has the Trait: Erudite
or
Has the Trait: Whole of Bodyor
Has the Trait: Theologian
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_learning_lifestyle_trait_trigger = {
OR = {
has_trait = erudite
has_trait = whole_of_body
has_trait = theologian
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_learning_lifestyle_trait_trigger.
Events (13)
- …:
health.3001 - …: Further Education
councillor_spouse_learning.2601 - Befriend: Great Minds
befriend_ongoing.4040 - diplomacy_foreign.3003
- diplomacy_foreign.3004
- Easing My Torment
house_arrest_ongoing.0004
7 more
- Freedom!
prison.9001 - Honoring …
bp2_yearly.2031 - Inspiration Funded
fund_inspiration.5011 - Mental Break: Endless Toil
stress_threshold.1504 - Mental Break: Resentment
stress_threshold.1502 - The Love Letter
seduce_outcome.2305 - To Depict Love
lover.3211
Scripted triggers inside an event file (2)
- diplomacy_foreign_special_1021_prefers_holy_place_trigger
- seduce_gift_giving_rare_book_likes_trigger
Scripted triggers (3)
Scripted modifiers (AI weights) (3)
- elector_voting_pattern_circumstances_feudal_elective_modifier
- elector_voting_pattern_circumstances_gaelic_elective_modifier
- elector_voting_pattern_circumstances_tribal_elective_modifier
Customizable localization (4)
- DeathMessageOutro
- HeirMessageInterface
- MatchingConversationSubject
- MatchingConversationSubject_alone
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.