Scripted trigger
has_graphical_norse_culture_group_trigger
has_graphical_norse_culture_group_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 50 (3 lines). No parameters.
has_graphical_norse_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 50 of its file. It takes no parameters: has_graphical_norse_culture_group_trigger = yes (or no). The game's script calls it in 157 places, among them Ecumenical Council (activity), Monument Expedition (activity) and Pilgrimage (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_graphical_norse_culture_group_trigger = {
has_building_gfx = norse_building_gfx
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_graphical_norse_culture_group_trigger — the first 120 of 157.
Events (4)
- Recall, You Are Byzantine!
ep3_frankokratia_events.0090 - The Crowning of …
coronation_events.6100 - The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102
Scripted triggers inside an event file (1)
- study_faith_potential_pagan_believer
Activities (2)
- Artisan Quarters
- Tavern
Domiciles (98)
- barracks_01
- barracks_02
- barracks_03
- barracks_04
- barracks_05
- barracks_06
92 more
- camel_pasture_04
- camel_pasture_05
- camel_pasture_06
- camp_main_01
- camp_main_02
- camp_main_03
- camp_main_04
- elephant_pasture_04
- elephant_pasture_05
- elephant_pasture_06
- estate_main_01
- estate_main_02
- estate_main_03
- estate_main_04
- estate_main_05
- garden_01
- garden_02
- garden_03
- garden_fruit_04
- garden_fruit_05
- garden_fruit_06
- garden_leisure_04
- garden_leisure_05
- garden_leisure_06
- grain_field_01
- grain_field_02
- grain_field_03
- grain_field_04
- grain_field_05
- grain_field_06
- grazing_land_01
- grazing_land_02
- grazing_land_03
- grazing_land_04
- grazing_land_05
- grazing_land_06
- guardhouse_01
- guardhouse_02
- guardhouse_03
- guardhouse_04
- horse_pasture_04
- horse_pasture_05
- horse_pasture_06
- market_01
- market_02
- market_03
- market_04
- market_05
- market_06
- olive_01
- olive_02
- olive_03
- olive_04
- olive_05
- olive_06
- rice_field_01
- rice_field_02
- rice_field_03
- rice_field_04
- rice_field_05
- rice_field_06
- stable_01
- stable_02
- stable_03
- stable_chariot_04
- stable_chariot_05
- stable_chariot_06
- stable_grand_04
- stable_grand_05
- stable_grand_06
- stable_kennel_04
- stable_kennel_05
- stable_kennel_06
- storage_01
- storage_02
- storage_granary_03
- storage_granary_04
- storage_warehouse_03
- storage_warehouse_04
- tea_01
- tea_02
- tea_03
- tea_04
- tea_05
- tea_06
- temple_crypt_04
- temple_crypt_05
- temple_crypt_06
- temple_large_04
- temple_large_05
- temple_large_06
- temple_monastery_04
Event backgrounds (11)
- bp2_university_scope
- coronation_activity_background
- ep2_activity
- ep2_involved_activity
- holy_site_generic
- holy_site_generic_scope
5 more
- holy_site_scope
- holy_site_unique
- journey_activity_background
- pam_ecumenical_council_activity_background
- Pilgrimage
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.