CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_graphical_iberian_culture_group_trigger

has_graphical_iberian_culture_group_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 62 (3 lines). No parameters.

has_graphical_iberian_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 62 of its file. It takes no parameters: has_graphical_iberian_culture_group_trigger = yes (or no). The game's script calls it in 159 places, among them Ecumenical Council (activity), Monument Expedition (activity) and Pilgrimage (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
has_graphical_iberian_culture_group_trigger = {
	has_building_gfx = iberian_building_gfx
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_graphical_iberian_culture_group_trigger — the first 120 of 159.

Events (2)

Scripted triggers inside an event file (1)

  • study_faith_potential_hellenic_believer

Activities (2)

  • Artisan Quarters
  • Tavern

Domiciles (97)

  • barracks_01
  • barracks_02
  • barracks_03
  • barracks_04
  • barracks_05
  • barracks_06
91 more
  • camel_pasture_04
  • camel_pasture_05
  • camel_pasture_06
  • camp_main_01
  • camp_main_02
  • camp_main_03
  • camp_main_04
  • elephant_pasture_04
  • elephant_pasture_05
  • elephant_pasture_06
  • estate_main_01
  • estate_main_02
  • estate_main_03
  • estate_main_04
  • estate_main_05
  • garden_01
  • garden_02
  • garden_03
  • garden_fruit_04
  • garden_fruit_05
  • garden_fruit_06
  • garden_leisure_04
  • garden_leisure_05
  • garden_leisure_06
  • grain_field_01
  • grain_field_02
  • grain_field_03
  • grain_field_04
  • grain_field_05
  • grain_field_06
  • grazing_land_01
  • grazing_land_02
  • grazing_land_03
  • grazing_land_04
  • grazing_land_05
  • grazing_land_06
  • guardhouse_01
  • guardhouse_02
  • guardhouse_03
  • guardhouse_04
  • horse_pasture_04
  • horse_pasture_05
  • horse_pasture_06
  • market_01
  • market_02
  • market_03
  • market_04
  • market_05
  • market_06
  • olive_01
  • olive_02
  • olive_03
  • olive_04
  • olive_05
  • olive_06
  • rice_field_01
  • rice_field_02
  • rice_field_03
  • rice_field_04
  • rice_field_05
  • rice_field_06
  • stable_01
  • stable_02
  • stable_03
  • stable_chariot_04
  • stable_chariot_05
  • stable_chariot_06
  • stable_grand_04
  • stable_grand_05
  • stable_grand_06
  • stable_kennel_04
  • stable_kennel_05
  • stable_kennel_06
  • storage_01
  • storage_02
  • storage_granary_03
  • storage_granary_04
  • storage_warehouse_03
  • storage_warehouse_04
  • tea_01
  • tea_02
  • tea_03
  • tea_04
  • tea_05
  • tea_06
  • temple_crypt_04
  • temple_crypt_05
  • temple_crypt_06
  • temple_large_04
  • temple_large_05
  • temple_large_06

Event backgrounds (13)

  • bp2_university_scope
  • coronation_activity_background
  • courtyard
  • courtyard_scope
  • ep2_activity
  • ep2_involved_activity
7 more
  • holy_site_generic
  • holy_site_generic_scope
  • holy_site_scope
  • holy_site_unique
  • journey_activity_background
  • pam_ecumenical_council_activity_background
  • Pilgrimage

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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