Scripted trigger
has_ep1_dlc_trigger
has_ep1_dlc_trigger = yesgame/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 102 (3 lines). No parameters.
has_ep1_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 102 of its file. It takes no parameters: has_ep1_dlc_trigger = yes (or no). The game's script calls it in 28 places, among them Court Event Available (important action), Resume Court Event (important action) and Efficient Interpreters (dynasty legacy). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_ep1_dlc_trigger = {
has_dlc_feature = royal_court
}As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_ep1_dlc_trigger.
Important actions (2)
- Court Event Available
- Resume Court Event
Dynasty legacies (5)
Events (18)
- Court of Vipers
ep1_flavor.2010 - ep1_flavor.2041
- Fireside Tales
fp2_yearly.4008 - fp2_other_decisions.0001
- Getting Ahead In Life
bp1_yearly.5602 - inspiration_system.0005
12 more
- inspiration_system.1001
- Inspired Work
court.3011 - Interservice Rivalry
ep1_flavor.2020 - Martial Exercise
ep1_flavor.2000 - Nine Hundred and Ninety Chapters of Gold
fp3_yearly.8027 - Taking Sides
ep1_flavor.2030 - The Greater Good
ep1_flavor.2060 - The Last Day
yearly.7001 - Traditions: A Visiting Eunuch
ep1_flavor.1000 - Traditions: Tricks of the Trade
ep1_flavor.1200 - Translations
yearly.4081 - When Minds Collide
ep1_flavor.2070
History files (the start of the game) (2)
- easteregg_elisabeth_gangenes (characters)
- easteregg_matthew_clohessy (characters)
Scripted effects (1)
Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.