Scripted trigger
has_education_rank_trigger
has_education_rank_trigger = { OPERATOR = … RANK = … }game/common/scripted_triggers/00_education_triggers.txt, line 7 (83 lines). Parameters: $OPERATOR$, $RANK$.
has_education_rank_trigger is a scripted trigger in Crusader Kings III, written at line 7 of its file. A call passes 2 parameters: OPERATOR and RANK. The game's script calls it in 4 places, among them Request New Court Chaplain (interaction), … in Despair (event court.0107) and councillor_spouse_learning_2601_tutoring_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.
The comment above it in the file
Takes RANK and OPERATOR OPERATOR can be "equals", "greater" or "less"
What it checks
save_temporary_scope_value_as = { name = operator value = flag:$OPERATOR$ }One of these
All of these
scope:operator = flag:equalsOne of these
has_trait_rank = { trait = education_diplomacy rank = $RANK$ }or
has_trait_rank = { trait = education_martial rank = $RANK$ }or
has_trait_rank = { trait = education_stewardship rank = $RANK$ }or
has_trait_rank = { trait = education_intrigue rank = $RANK$ }or
has_trait_rank = { trait = education_learning rank = $RANK$ }
or
All of these
scope:operator = flag:greaterOne of these
has_trait_rank = { trait = education_diplomacy rank > $RANK$ }or
has_trait_rank = { trait = education_martial rank > $RANK$ }or
has_trait_rank = { trait = education_stewardship rank > $RANK$ }or
has_trait_rank = { trait = education_intrigue rank > $RANK$ }or
has_trait_rank = { trait = education_learning rank > $RANK$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (83 lines of game script)
has_education_rank_trigger = {
save_temporary_scope_value_as = {
name = operator
value = flag:$OPERATOR$
}
OR = {
AND = {
scope:operator = flag:equals
OR = {
has_trait_rank = {
trait = education_diplomacy
rank = $RANK$
}
has_trait_rank = {
trait = education_martial
rank = $RANK$
}
has_trait_rank = {
trait = education_stewardship
rank = $RANK$
}
has_trait_rank = {
trait = education_intrigue
rank = $RANK$
}
has_trait_rank = {
trait = education_learning
rank = $RANK$
}
}
}
AND = {
scope:operator = flag:greater
OR = {
has_trait_rank = {
trait = education_diplomacy
rank > $RANK$
}
has_trait_rank = {
trait = education_martial
rank > $RANK$
}
has_trait_rank = {
trait = education_stewardship
rank > $RANK$
}
has_trait_rank = {
trait = education_intrigue
rank > $RANK$
}
has_trait_rank = {
trait = education_learning
rank > $RANK$
}
}
}
#AND = {
# scope:operator = flag:less
# OR = {
# has_trait_rank = {
# trait = education_diplomacy
# rank < $RANK$
# }
# has_trait_rank = {
# trait = education_martial
# rank < $RANK$
# }
# has_trait_rank = {
# trait = education_stewardship
# rank < $RANK$
# }
# has_trait_rank = {
# trait = education_intrigue
# rank < $RANK$
# }
# has_trait_rank = {
# trait = education_learning
# rank < $RANK$
# }
# }
#}
}
}As written in game/common/scripted_triggers/00_education_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_education_rank_trigger.
Character interactions (1)
Events (1)
- … in Despair
court.0107
Scripted effects (1)
Customizable localization (1)
- GetEducationLifestylePercentageBoost
Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.