CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_county_corruption_trigger

has_county_corruption_trigger = yes

game/common/scripted_triggers/00_county_corruption_triggers.txt, line 8 (23 lines). No parameters.

has_county_corruption_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: has_county_corruption_trigger = yes (or no). The game's script calls it in 13 places, among them Increase Control (council task), Increase Control (council task) and Increase Control (council task). Patch 1.20.1.2, from game/common/scripted_triggers/00_county_corruption_triggers.txt.

What it checks

  • One of these

    • The county has the modifier “Incompetent Tax Collection”
    • or

      The county has the modifier “Deserting Levies”
    • or

      The county has the modifier “Smuggling Ring”
    • or

      The county has the modifier “Bandits Running Rampant”
    • or

      The county has the modifier “Inefficient Census”
    • or

      The county has the modifier “Lack of Sheriffs”
    • or

      The county has the modifier “Distrust of Courts”
    • or

      The county has the modifier “Thieves Guild”
    • or

      The county has the modifier “Unsafe Highways”
    • or

      The county has the modifier “Uncooperative Guilds”
    • or

      The county has the modifier “Lackluster Administration”
    • or

      The county has the modifier “Roaming Bandits”
    • or

      The county has the modifier “Wild Beast Attacks”
    • or

      The county has the modifier “Upset Shepherds”
    • or

      The county has the modifier “Rogue Warriors”
    • or

      The county has the modifier “Unruly Nomads”
    • or

      The county has the modifier “Peasant Outcry”
    • or

      The county has the modifier “Peasant Outrage”
    • or

      The county has the modifier “Peasant Riots”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
has_county_corruption_trigger = {
	OR = {
		has_county_modifier = county_corruption_inefficient_tax_collection_modifier
		has_county_modifier = county_corruption_deserting_levies_modifier
		has_county_modifier = county_corruption_smuggling_ring_modifier
		has_county_modifier = county_corruption_bandits_rampant_modifier
		has_county_modifier = county_corruption_inefficient_census_modifier
		has_county_modifier = county_corruption_lack_of_sheriffs_modifier
		has_county_modifier = county_corruption_lack_of_courts_modifier
		has_county_modifier = county_corruption_thieves_guild_modifier
		has_county_modifier = county_corruption_unsafe_highways_modifier
		has_county_modifier = county_corruption_uncooperative_guilds_modifier
		has_county_modifier = county_corruption_lackluster_administration_modifier
		has_county_modifier = county_corruption_roaming_bandits_modifier
		has_county_modifier = county_corruption_wild_beast_attacks_modifier
		has_county_modifier = county_corruption_upset_shepherds_modifier
		has_county_modifier = county_corruption_rogue_warriors_modifier
		has_county_modifier = county_corruption_unruly_nomads_modifier
		has_county_modifier = small_investment_in_revolt_modifier
		has_county_modifier = medium_investment_in_revolt_modifier
		has_county_modifier = high_investment_in_revolt_modifier
	}
}

As written in game/common/scripted_triggers/00_county_corruption_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_county_corruption_trigger.

Council tasks (5)

  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control in County

Task contracts (1)

  • laamp_help_increase_control_contract

Great projects (1)

  • minister_project_establish_control

Events (2)

Scripted effects inside an event file (1)

  • 1025_randomize_and_remember_contract_type_effect

On actions (the game's own hooks) (1)

  • high_control_pulse

Scripted effects (1)

Suggestions (1)

  • Suggestion: Increase Control in …

Source: game/common/scripted_triggers/00_county_corruption_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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