CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

has_corpse_trigger

has_corpse_trigger = yes

game/common/scripted_triggers/pam_saint_triggers.txt, line 20 (25 lines). No parameters.

has_corpse_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 20 of its file. It takes no parameters: has_corpse_trigger = yes (or no). The game's script calls it in 1 place, among them create_appropriate_relic_artifact_from_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.

The comment above it in the file

Canonizing Saints - scripted triggers
pam_can_canonize_saint_trigger
pam_is_canonization_candidate_trigger
pam_faith_uses_cathedrals_trigger
pam_character_has_cathedral_trigger
pam_has_consecration_site_trigger
pam_site_free_trigger
pam_province_is_free_burial_site_trigger
pam_has_free_primary_site_trigger
pam_county_has_actor_primary_site_trigger
pam_has_free_adjacent_site_trigger
pam_needs_hof_approval_for_canonization_trigger
pam_hof_thinks_well_of_canonizer_trigger
pam_saint_is_buried_in_my_lands_trigger
pam_can_extract_relic_from_saint_trigger
pam_saint_relic_drawable_trigger
pam_venerated_the_saints_personally_trigger

What it checks

  • If

    a check the game hides

    Then

    • NOT = { has_dead_character_variable = no_corpse_left }
    • NOT = { saint_burial_location ?= { has_variable = no_corpse_left } }
    • NOT = { death_reason = death_disappearance }
    • NOT = { death_reason = death_vanished }
    • NOT = { death_reason = death_hunted_by_wild_beast }
    • NOT = { death_reason = death_disappeared_into_slave_markets }
    • NOT = { death_reason = death_killed_by_monstrous_dog }
    • NOT = { death_reason = death_killed_by_monstrous_wolf }
    • NOT = { death_reason = death_killed_by_monstrous_hyena }
    • NOT = { death_reason = death_killed_by_monstrous_lion }
    • NOT = { death_reason = death_killed_by_monstrous_tiger }
    • NOT = { death_reason = death_killed_by_monstrous_leopard }
    • NOT = { death_reason = death_killed_by_monstrous_panther }
    • NOT = { death_reason = death_killed_by_monstrous_lynx }
    • NOT = { death_reason = death_killed_by_monstrous_caracal }
    • NOT = { death_reason = death_killed_by_monstrous_bear }
    • NOT = { death_reason = death_killed_by_monstrous_hippo }
    • NOT = { death_reason = death_killed_by_monstrous_crocodile }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
has_corpse_trigger = {
	trigger_if = {
		limit = { is_alive = no }
		NOR = {
			has_dead_character_variable = no_corpse_left
			saint_burial_location ?= { has_variable = no_corpse_left }
			death_reason = death_disappearance
			death_reason = death_vanished
			death_reason = death_hunted_by_wild_beast
			death_reason = death_disappeared_into_slave_markets
			death_reason = death_killed_by_monstrous_dog
			death_reason = death_killed_by_monstrous_wolf
			death_reason = death_killed_by_monstrous_hyena
			death_reason = death_killed_by_monstrous_lion
			death_reason = death_killed_by_monstrous_tiger
			death_reason = death_killed_by_monstrous_leopard
			death_reason = death_killed_by_monstrous_panther
			death_reason = death_killed_by_monstrous_lynx
			death_reason = death_killed_by_monstrous_caracal
			death_reason = death_killed_by_monstrous_bear
			death_reason = death_killed_by_monstrous_hippo
			death_reason = death_killed_by_monstrous_crocodile
		}
	}
}

As written in game/common/scripted_triggers/pam_saint_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_corpse_trigger.

Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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