CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_available_eagle_trigger

has_available_eagle_trigger = yes

game/common/scripted_triggers/00_pet_triggers.txt, line 43 (9 lines). No parameters.

has_available_eagle_trigger is a scripted trigger in Crusader Kings III, written at line 43 of its file. It takes no parameters: has_available_eagle_trigger = yes (or no). The game's script calls it in 6 places, among them … Song (event pet_animal.3070), …: Mine! (event ep3_laamp_decision_event.1021) and A Hunter in the Making (event pet_animal.3060). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.

What it checks

  • Any owned story:
    • story_type = story_cycle_pet_eagle
  • has_none_of_variables = { name = eagle_is_missing name = eagle_is_dying }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
has_available_eagle_trigger = {
	any_owned_story = {
		story_type = story_cycle_pet_eagle
	}
	has_none_of_variables = {
		name = eagle_is_missing
		name = eagle_is_dying
	}
}

As written in game/common/scripted_triggers/00_pet_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_available_eagle_trigger.

Events (3)

On actions (the game's own hooks) (1)

  • ongoing_eagle_events

Scripted triggers (1)

Script values (1)

  • hunt_success_chance_value

Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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