CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

can_laamp_sell_eagle_trigger

can_laamp_sell_eagle_trigger = yes

game/common/scripted_triggers/00_pet_triggers.txt, line 109 (8 lines). No parameters.

can_laamp_sell_eagle_trigger is a scripted trigger in Crusader Kings III, written at line 109 of its file. It takes no parameters: can_laamp_sell_eagle_trigger = yes (or no). The game's script calls it in 2 places, among them …: Mine! (event ep3_laamp_decision_event.1021) and …: No Questions Asked (event ep3_laamp_decision_event.1020). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
can_laamp_sell_eagle_trigger = {
	location = { has_holding_type = nomad_holding }
	has_available_eagle_trigger = yes
	NOT = { scope:laamp_artifact_peddler = { has_eagle_trigger = yes } }
	NOT = { has_character_flag = cant_sell_eagle } # Cooldown or somewhat healthy eagle
	NOT = { exists = scope:1020_second_artifact_to_sell } # Should only have one artifact to sell
	short_term_gold <= minor_gold_laamps_value # Out of desperation
}

As written in game/common/scripted_triggers/00_pet_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_laamp_sell_eagle_trigger.

Events (2)

Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?