CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_shunned_trait_in_rite_trigger

has_any_shunned_trait_in_rite_trigger = { CHARACTER = … RITE = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 681 (52 lines). Parameters: $CHARACTER$, $RITE$.

has_any_shunned_trait_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 681 of its file. A call passes 2 parameters: CHARACTER and RITE. The game's script calls it in 2 places, among them Bestow a Monastery (interaction) and Donate to Monastic Order (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (52 lines of game script)
has_any_shunned_trait_in_rite_trigger = {
	$CHARACTER$ = {
		OR = {
			#KINSLAYER
			AND = {
				has_trait = kinslayer_3
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:kinslayer_3 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = kinslayer_2
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:kinslayer_2 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = kinslayer_1
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:kinslayer_1 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#WITCH
			AND = {
				has_trait = witch
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:witch RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#CANNIBAL
			AND = {
				has_trait = cannibal
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:cannibal RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#SODOMITE
			AND = {
				has_trait = sodomite
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#DEVIANT
			AND = {
				has_trait = deviant
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:deviant RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = incestuous
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:incestuous RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#ADULTERER/FORNICATOR
			AND = {
				has_trait = adulterer
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:adulterer RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = fornicator
				trait_is_shunned_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_shunned_trait_in_rite_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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