CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legends of the Dead files

has_any_point_of_interest_flag

has_any_point_of_interest_flag = yes

game/common/scripted_triggers/06_ce1_legend_triggers.txt, line 121 (31 lines). No parameters.

has_any_point_of_interest_flag is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 121 of its file. It takes no parameters: has_any_point_of_interest_flag = yes (or no). The game's script calls it in 2 places, among them on_travel_plan_movement (on action) and points_of_interest_tracker_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legend_triggers.txt.

What it checks

  • One of these

    • has_building_with_flag = { flag = travel_point_of_interest_martial }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_martial_minor }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_religious }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_diplomatic }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_wonder }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_economic }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_learning }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_natural_feature }
    • or

      has_building_with_flag = { flag = travel_point_of_interest_stress_relief }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
has_any_point_of_interest_flag = {
	OR = {
		has_building_with_flag = {
			flag = travel_point_of_interest_martial
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_martial_minor
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_religious
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_diplomatic
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_wonder
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_economic
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_learning
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_natural_feature
		}
		has_building_with_flag = {
			flag = travel_point_of_interest_stress_relief
		}
	}
}

As written in game/common/scripted_triggers/06_ce1_legend_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_point_of_interest_flag.

On actions (the game's own hooks) (1)

  • on_travel_plan_movement

Source: game/common/scripted_triggers/06_ce1_legend_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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