Scripted effect · Roads to Power files
points_of_interest_tracker_effect
points_of_interest_tracker_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 2865 (53 lines). No parameters.
points_of_interest_tracker_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 2865 of its file. It takes no parameters: points_of_interest_tracker_effect = yes. The game's script calls it in 3 places, among them on_travel_plan_arrival (on action), on_travel_plan_complete (on action) and on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (53 lines of game script)
points_of_interest_tracker_effect = {
if = {
limit = {
government_has_flag = government_is_landless_adventurer
location = {
save_temporary_scope_as = province_temp
OR = {
# Building flags
has_any_point_of_interest_flag = yes
# Holy sites with an enshrined artifact but no religious POI building
has_travel_point_of_interest = poi_standalone_holy_site
# Capitals
AND = {
province_owner.top_liege.capital_province ?= this
province_owner.top_liege ?= { highest_held_title_tier >= tier_kingdom }
}
# Grand Cities
this = province:4828 #Baghdad
this = province:2575 #Rome
this = province:496 #Constantinople
# Points of interest
this = province:747 # Halikarnassos
this = province:6053 # Alexandria
# Legend stuff
any_legend = {
legend_owner.capital_province ?= scope:province_temp
OR = {
legend_quality = illustrious
legend_quality = mythical
}
}
}
}
}
if = {
limit = {
NOT = {
has_variable = poi_visited
}
}
set_variable = {
name = poi_visited
value = 1
}
}
else = {
change_variable = {
name = poi_visited
add = 1
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls points_of_interest_tracker_effect.
On actions (the game's own hooks) (3)
- on_travel_plan_arrival
- on_travel_plan_complete
- on_travel_plan_movement
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.