Scripted trigger · Coronations files
has_any_coronation_law
has_any_coronation_law = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 45 (6 lines). No parameters.
has_any_coronation_law is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 45 of its file. It takes no parameters: has_any_coronation_law = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
One of these
coronation_has_emperor_law = yesor
coronation_has_king_law = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_any_coronation_law = {
OR = {
coronation_has_emperor_law = yes
coronation_has_king_law = yes
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.