Scripted trigger · Coronations files
coronation_has_emperor_law
coronation_has_emperor_law = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 37 (3 lines). No parameters.
coronation_has_emperor_law is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 37 of its file. It takes no parameters: coronation_has_emperor_law = yes (or no). The game's script calls it in 1 place, among them has_any_coronation_law (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
- Has the Anointed Sovereign Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
coronation_has_emperor_law = {
has_realm_law = crowned_emperor
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_has_emperor_law.
Scripted triggers (1)
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.