CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

coronation_has_emperor_law

coronation_has_emperor_law = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 37 (3 lines). No parameters.

coronation_has_emperor_law is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 37 of its file. It takes no parameters: coronation_has_emperor_law = yes (or no). The game's script calls it in 1 place, among them has_any_coronation_law (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
coronation_has_emperor_law = {
	has_realm_law = crowned_emperor
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_has_emperor_law.

Scripted triggers (1)

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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