CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

has_any_charioteer_trait

has_any_charioteer_trait = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 142 (8 lines). No parameters.

has_any_charioteer_trait is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 142 of its file. It takes no parameters: has_any_charioteer_trait = yes (or no). The game's script calls it in 10 places, among them Chariot Race (activity), Champion Charioteer (court position) and My Champion Charioteer (event ep3_decisions_event.1000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
has_any_charioteer_trait = {
	OR = {
		has_trait = charioteer_blue
		has_trait = charioteer_green
		has_trait = charioteer_white
		has_trait = charioteer_red
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_charioteer_trait.

Activities (1)

Court positions (1)

Events (1)

Scripted triggers inside an event file (2)

  • good_charioteer_trigger
  • mediocre_charioteer_trigger

Scripted modifiers (AI weights) (1)

  • activity_guest_chariot_race_ai_accept_modifier

Activities (1)

  • Charioteers

Pool character selectors (1)

  • pool_court_chaplain

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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