Scripted trigger · Roads to Power files
has_any_charioteer_trait
has_any_charioteer_trait = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 142 (8 lines). No parameters.
has_any_charioteer_trait is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 142 of its file. It takes no parameters: has_any_charioteer_trait = yes (or no). The game's script calls it in 10 places, among them Chariot Race (activity), Champion Charioteer (court position) and My Champion Charioteer (event ep3_decisions_event.1000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
- Has the Trait: Charioteer of the Venetoi
or
Has the Trait: Charioteer of the Prasinoior
Has the Trait: Charioteer of the Leukoior
Has the Trait: Charioteer of the Rhousioi
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
has_any_charioteer_trait = {
OR = {
has_trait = charioteer_blue
has_trait = charioteer_green
has_trait = charioteer_white
has_trait = charioteer_red
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_charioteer_trait.
Activities (1)
Court positions (1)
Events (1)
- My Champion Charioteer
ep3_decisions_event.1000
Scripted triggers inside an event file (2)
- good_charioteer_trigger
- mediocre_charioteer_trigger
Scripted triggers (2)
Scripted modifiers (AI weights) (1)
- activity_guest_chariot_race_ai_accept_modifier
Activities (1)
- Charioteers
Pool character selectors (1)
- pool_court_chaplain
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.