CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

guest_marriage_candidate_trigger

guest_marriage_candidate_trigger = yes

game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 739 (19 lines). No parameters.

guest_marriage_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 739 of its file. It takes no parameters: guest_marriage_candidate_trigger = yes (or no). The game's script calls it in 1 place, among them courtier_guest_management_1001_exceptional_marriage_candidate_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
guest_marriage_candidate_trigger = {
	save_temporary_scope_as = marriage_candidate
	OR = {
		is_male = yes
		age <= 40
	}
	OR = {
		AND = {
			is_married = no
			can_marry_character_trigger = { CHARACTER = scope:host }
		}
		scope:host = {
			any_child = {
				child_available_for_guest_marriage_trigger = yes
				can_marry_character_trigger = { CHARACTER = scope:marriage_candidate }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls guest_marriage_candidate_trigger.

Scripted triggers inside an event file (1)

  • courtier_guest_management_1001_exceptional_marriage_candidate_trigger

Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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