Scripted trigger
child_available_for_guest_marriage_trigger
child_available_for_guest_marriage_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 729 (9 lines). No parameters.
child_available_for_guest_marriage_trigger is a scripted trigger in Crusader Kings III, written at line 729 of its file. It takes no parameters: child_available_for_guest_marriage_trigger = yes (or no). The game's script calls it in 1 place, among them guest_marriage_candidate_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Is not married
- Is not betrothed
- Is at least 10 years old
One of these
is_vassal_of = scope:hostor
is_courtier_of = scope:host
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
child_available_for_guest_marriage_trigger = {
is_married = no
is_betrothed = no
age >= 10
OR = {
is_vassal_of = scope:host
is_courtier_of = scope:host
}
} As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_available_for_guest_marriage_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.