Scripted trigger
freely_accepts_sodomy_with_trigger
freely_accepts_sodomy_with_trigger = { CHARACTER = … }game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 691 (8 lines). Parameters: $CHARACTER$.
freely_accepts_sodomy_with_trigger is a scripted trigger in Crusader Kings III, written at line 691 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them Send Poem (interaction), Romance (scheme) and Seduce (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
One of these
NOT = { relation_with_character_is_sodomy_in_my_or_lieges_rite_trigger = { CHARACTER = $CHARACTER$ } }or
Has the Trait: Deviantor
Has the Trait: Sodomiteor
Any secret:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
freely_accepts_sodomy_with_trigger = { #Will ignore sodomy consequences (because there are none or they have done this before)
OR = {
NOT = { relation_with_character_is_sodomy_in_my_or_lieges_rite_trigger = { CHARACTER = $CHARACTER$ } }
has_trait = deviant
has_trait = sodomite
any_secret = { type = secret_homosexual }
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls freely_accepts_sodomy_with_trigger.
Character interactions (1)
Schemes (2)
- Romance
- Seduce
Events (1)
- Inspiration: Up Late
fund_inspiration.2120
On actions (the game's own hooks) (1)
- pay_homage_start
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.