Scripted trigger · Legacy of Persia files
fp3_reward_from_vassalization_ending
fp3_reward_from_vassalization_ending = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 206 (17 lines). No parameters.
fp3_reward_from_vassalization_ending is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 206 of its file. It takes no parameters: fp3_reward_from_vassalization_ending = yes (or no). The game's script calls it in 2 places, among them Request Honorary Title (interaction) and Request House Unity Interference (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
- Struggle ending is fp3 struggle vassalize caliph ending
- scope:recipient: Any held title:
scope:actor.house ?= scope:recipient.top_liege.house
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
fp3_reward_from_vassalization_ending = {
has_fp3_dlc_trigger = yes
# Only available when the vassalization happened
exists = global_var:fp3_struggle_ending
global_var:fp3_struggle_ending = flag:fp3_struggle_vassalize_caliph_ending
#need to be the liege of the caliph or from their House
scope:recipient = {
any_held_title = {
this = title:d_sunni
}
}
scope:actor.house ?= scope:recipient.top_liege.house
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_reward_from_vassalization_ending.
Character interactions (2)
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.