CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

fp3_reward_from_vassalization_ending

fp3_reward_from_vassalization_ending = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 206 (17 lines). No parameters.

fp3_reward_from_vassalization_ending is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 206 of its file. It takes no parameters: fp3_reward_from_vassalization_ending = yes (or no). The game's script calls it in 2 places, among them Request Honorary Title (interaction) and Request House Unity Interference (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

What it checks

  • Struggle ending is fp3 struggle vassalize caliph ending
  • scope:recipient: Any held title:
  • scope:actor.house ?= scope:recipient.top_liege.house

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
fp3_reward_from_vassalization_ending = {
	has_fp3_dlc_trigger = yes

	# Only available when the vassalization happened
	exists = global_var:fp3_struggle_ending
	global_var:fp3_struggle_ending = flag:fp3_struggle_vassalize_caliph_ending

	#need to be the liege of the caliph or from their House

	scope:recipient = {
		any_held_title = {
			this = title:d_sunni
		}
	}

	scope:actor.house ?= scope:recipient.top_liege.house
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_reward_from_vassalization_ending.

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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