Scripted trigger · Legacy of Persia files
fp3_fortress_of_faith_county_trigger
fp3_fortress_of_faith_county_trigger = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 244 (9 lines). No parameters.
fp3_fortress_of_faith_county_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 244 of its file. It takes no parameters: fp3_fortress_of_faith_county_trigger = yes (or no). The game's script calls it in 1 place, among them Establish … Stronghold (decision). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
- Your faith:
faith_hostility_level = { target = scope:compare_faith value < faith_evil_level }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
fp3_fortress_of_faith_county_trigger = {
faith = { save_temporary_scope_as = compare_faith }
root.faith = {
faith_hostility_level = {
target = scope:compare_faith
value < faith_evil_level
}
}
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_fortress_of_faith_county_trigger.
Decisions (1)
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.