Scripted trigger · The Fate of Iberia files
fp2_struggle_ending_other_percent_iberia_trigger
fp2_struggle_ending_other_percent_iberia_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 264 (17 lines). No parameters.
fp2_struggle_ending_other_percent_iberia_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 264 of its file. It takes no parameters: fp2_struggle_ending_other_percent_iberia_trigger = yes (or no). The game's script calls it in 1 place, among them Status Quo (decision). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks no more than half of Iberia is owned by another
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
fp2_struggle_ending_other_percent_iberia_trigger = {
struggle:iberian_struggle = {
NOT = {
any_involved_ruler = {
exists = primary_title # Max figured out that is_independent_ruler causes errors if you are unlanded
this != root
top_liege = this
primary_title = { is_mercenary_company = no }
any_county_in_region = {
region = world_europe_west_iberia
percent > fp2_struggle_compromise_involved_percent_decimal_value
holder.top_liege = prev
}
}
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_other_percent_iberia_trigger.
Decisions (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.