Scripted trigger · The Fate of Iberia files
fp2_struggle_compromise_transfer_duchy_trigger
fp2_struggle_compromise_transfer_duchy_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 457 (21 lines). No parameters.
fp2_struggle_compromise_transfer_duchy_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 457 of its file. It takes no parameters: fp2_struggle_compromise_transfer_duchy_trigger = yes (or no). The game's script calls it in 1 place, among them fp2_struggle_compromise_transfer_duchies_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Title tier exactly Duchy
title_capital_county.holder.top_liege = { completely_controls = scope:transfer_duchy }If
a check the game hides
Then
kingdom != scope:transfer_duchy.title_capital_county.holder.top_liege.capital_county.kingdom
Otherwise
title_capital_county.holder.top_liege.primary_title.tier >= tier_kingdom
- Any de jure county › Any title to title neighboring and across water county:
kingdom.holder = scope:transfer_duchy.title_capital_county.holder.top_liege
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
fp2_struggle_compromise_transfer_duchy_trigger = {
tier = tier_duchy
save_temporary_scope_as = transfer_duchy
# Duchy is completely controlled by its capital's holder's top_liege
exists = title_capital_county.holder.top_liege
title_capital_county.holder.top_liege = { completely_controls = scope:transfer_duchy }
# De jure liege does not control duchy
trigger_if = {
limit = { exists = kingdom.holder }
kingdom != scope:transfer_duchy.title_capital_county.holder.top_liege.capital_county.kingdom
}
# Is controlled by a kingdom tier
trigger_else = { title_capital_county.holder.top_liege.primary_title.tier >= tier_kingdom }
# Duchy is connected de_jure to holders kingdom
any_de_jure_county = {
any_title_to_title_neighboring_and_across_water_county = {
exists = kingdom.holder
kingdom.holder = scope:transfer_duchy.title_capital_county.holder.top_liege
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_transfer_duchy_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.