Scripted trigger · The Fate of Iberia files
fp2_iberian_reclamation_vassalize_vassal_trigger
fp2_iberian_reclamation_vassalize_vassal_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 552 (13 lines). No parameters.
fp2_iberian_reclamation_vassalize_vassal_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 552 of its file. It takes no parameters: fp2_iberian_reclamation_vassalize_vassal_trigger = yes (or no). The game's script calls it in 1 place, among them Iberian Reclamation (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
primary_title.tier >= tier_countyprimary_title.tier < scope:attacker.primary_title.tier- Any character struggle:
is_struggle_type = iberian_struggle
- Every sub realm county › Any county struggle:
is_struggle_type = iberian_struggle
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
fp2_iberian_reclamation_vassalize_vassal_trigger = {
primary_title.tier >= tier_county
primary_title.tier < scope:attacker.primary_title.tier
any_character_struggle = { is_struggle_type = iberian_struggle }
capital_county = {
duchy = { is_in_list = target_titles }
}
any_sub_realm_county = {
count = all
duchy = { is_in_list = target_titles }
any_county_struggle = { is_struggle_type = iberian_struggle }
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_iberian_reclamation_vassalize_vassal_trigger.
Casus belli (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.