CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

fp1_jomsvikings_have_not_existed_trigger

fp1_jomsvikings_have_not_existed_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 284 (13 lines). No parameters.

fp1_jomsvikings_have_not_existed_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 284 of its file. It takes no parameters: fp1_jomsvikings_have_not_existed_trigger = yes (or no). The game's script calls it in 2 places, among them Forge the Jomsvikings (decision) and yearly_global_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
fp1_jomsvikings_have_not_existed_trigger = {
	# They've already been destroyed in 1066.
	game_start_date < 1000.1.1
	NOR = {
		# And otherwise can't currently be created.
		exists = global_var:jomsvikings_title
		# Nor should they have been made via decision or event.
		is_target_in_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:flag_forged_jomvikings
		}
	}
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_jomsvikings_have_not_existed_trigger.

On actions (the game's own hooks) (1)

  • yearly_global_pulse

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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