CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

feast_default_participant_including_player_trigger

feast_default_participant_including_player_trigger = yes

game/common/scripted_triggers/00_feast_activity_triggers.txt, line 23 (7 lines). No parameters.

feast_default_participant_including_player_trigger is a scripted trigger in Crusader Kings III, written at line 23 of its file. It takes no parameters: feast_default_participant_including_player_trigger = yes (or no). The game's script calls it in 7 places, among them feast_main_live_fowl.0001 (event), feast_main_live_fowl.9000 (event) and feast_main_stable_breakin.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.

What it checks

  • Is available (not imprisoned)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
feast_default_participant_including_player_trigger = {
	is_available_quick = {
		alive = yes
		imprisoned = no
	}
	this != root
}

As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls feast_default_participant_including_player_trigger.

Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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