CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

feast_main_live_fowl event IDs

13 events of the feast_main_live_fowl namespace in Crusader Kings III 1.20.0.3, 8 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (event feast_main_live_fowl.0002) and press Enter. Using the console turns achievements off for that game.
Command
feast_main_live_fowl.0001(hidden event)Activityevent feast_main_live_fowl.0001
feast_main_live_fowl.0002… FowleryActivityevent feast_main_live_fowl.0002
feast_main_live_fowl.0003… FowleryActivityevent feast_main_live_fowl.0003
feast_main_live_fowl.0004… FowleryActivityevent feast_main_live_fowl.0004
feast_main_live_fowl.0005… FowleryActivityevent feast_main_live_fowl.0005
feast_main_live_fowl.0006… FowleryActivityevent feast_main_live_fowl.0006
feast_main_live_fowl.1001Fowl Feast: Painful MemoriesActivityevent feast_main_live_fowl.1001
feast_main_live_fowl.9000(hidden event)Activityevent feast_main_live_fowl.9000
feast_main_live_fowl.9001A Bird's EndActivityevent feast_main_live_fowl.9001
feast_main_live_fowl.9002A Bird's EndActivityevent feast_main_live_fowl.9002
feast_main_live_fowl.9003—Activityevent feast_main_live_fowl.9003
feast_main_live_fowl.9004—Activityevent feast_main_live_fowl.9004
feast_main_live_fowl.9005—Activityevent feast_main_live_fowl.9005

Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.

Source: game/events/activities/feast_activity/main_events/feast_main_live_fowl_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.