Scripted trigger
favour_the_countryside_basques_rationale_sinful_traits_trigger
favour_the_countryside_basques_rationale_sinful_traits_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 166 (3 lines). No parameters.
favour_the_countryside_basques_rationale_sinful_traits_trigger is a scripted trigger in Crusader Kings III, written at line 166 of its file. It takes no parameters: favour_the_countryside_basques_rationale_sinful_traits_trigger = yes (or no). The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
- Num sinful traits at least 2
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
favour_the_countryside_basques_rationale_sinful_traits_trigger = {
num_sinful_traits >= 2
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls favour_the_countryside_basques_rationale_sinful_traits_trigger.
Decisions (1)
Events (2)
- A Return to the Countryside
iberia_north_africa.0121 - A Return to the Countryside
iberia_north_africa.0122
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.