Scripted trigger
favour_the_countryside_basques_rationale_hof_rivalry_trigger
favour_the_countryside_basques_rationale_hof_rivalry_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 188 (6 lines). No parameters.
favour_the_countryside_basques_rationale_hof_rivalry_trigger is a scripted trigger in Crusader Kings III, written at line 188 of its file. It takes no parameters: favour_the_countryside_basques_rationale_hof_rivalry_trigger = yes (or no). The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
favour_the_countryside_basques_rationale_hof_rivalry_trigger = {
AND = {
exists = faith.religious_head
has_relation_rival = faith.religious_head
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls favour_the_countryside_basques_rationale_hof_rivalry_trigger.
Decisions (1)
Events (2)
- A Return to the Countryside
iberia_north_africa.0121 - A Return to the Countryside
iberia_north_africa.0122
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.