CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

favour_skilled_outsiders_decision_valid_county_to_generate_trigger

favour_skilled_outsiders_decision_valid_county_to_generate_trigger = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 382 (60 lines). No parameters.

favour_skilled_outsiders_decision_valid_county_to_generate_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 382 of its file. It takes no parameters: favour_skilled_outsiders_decision_valid_county_to_generate_trigger = yes (or no). The game's script calls it in 2 places, among them Favor Skilled Outsiders (decision) and fp3_misc_decisions.0032 (event). Its body carries 7 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (60 lines of game script)
favour_skilled_outsiders_decision_valid_county_to_generate_trigger = {
	culture = {
		# We don't technically need a custom tooltip for this, but the formatting looks much nicer.
		custom_tooltip = {
			text = favour_skilled_outsiders_decision.tt.not_share_your_heritage
			NOT = { has_same_culture_heritage = root.culture }
		}
		trigger_if = {
			limit = { exists = root.cp:councillor_chancellor }
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_chancellor_heritage
				NOT = { has_same_culture_heritage = root.cp:councillor_chancellor.culture }
			}
		}
		trigger_if = {
			limit = { exists = root.cp:councillor_marshal }
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_marshal_heritage
				NOT = { has_same_culture_heritage = root.cp:councillor_marshal.culture }
			}
		}
		trigger_if = {
			limit = { exists = root.cp:councillor_steward }
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_steward_heritage
				NOT = { has_same_culture_heritage = root.cp:councillor_steward.culture }
			}
		}
		trigger_if = {
			limit = { exists = root.cp:councillor_spymaster }
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_spymaster_heritage
				NOT = { has_same_culture_heritage = root.cp:councillor_spymaster.culture }
			}
		}
		trigger_if = {
			limit = { exists = root.cp:councillor_court_chaplain }
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_court_chaplain_heritage
				NOT = { has_same_culture_heritage = root.cp:councillor_court_chaplain.culture }
			}
		}
		trigger_if = {
			limit = {
				root = { top_liege != this }
			}
			custom_tooltip = {
				text = favour_skilled_outsiders_decision.tt.not_share_liege_heritage
				save_temporary_scope_as = culture_temp
				NOT = {
					root = {
						any_liege_or_above = {
							culture = { has_same_culture_heritage = scope:culture_temp }
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls favour_skilled_outsiders_decision_valid_county_to_generate_trigger.

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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