Scripted trigger
faiths_are_shia_zandaqa_sub_group
faiths_are_shia_zandaqa_sub_group = { FAITH = … }game/common/scripted_triggers/00_religious_triggers.txt, line 876 (6 lines). Parameters: $FAITH$.
faiths_are_shia_zandaqa_sub_group is a scripted trigger in Crusader Kings III, written at line 876 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 1 place, among them faiths_are_in_shia_islam_group (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
$FAITH$ = faith:quranistor
$FAITH$ = faith:druze
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
faiths_are_shia_zandaqa_sub_group = {
OR = {
$FAITH$ = faith:quranist
$FAITH$ = faith:druze
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faiths_are_shia_zandaqa_sub_group.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.