Scripted trigger
faiths_are_in_shia_islam_group
faiths_are_in_shia_islam_group = { FAITH_1 = … FAITH_2 = … RITE_1 = … RITE_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 900 (17 lines). Parameters: $FAITH_1$, $FAITH_2$, $RITE_1$, $RITE_2$.
faiths_are_in_shia_islam_group is a scripted trigger in Crusader Kings III, written at line 900 of its file. A call passes 4 parameters: FAITH_1, FAITH_2, RITE_1 and RITE_2. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
$RITE_1$ = { rite_has_doctrine = muhammad_succession_shia_doctrine }or
faiths_are_shia_zandaqa_sub_group = { FAITH = $FAITH_1$ }
One of these
$RITE_2$ = { … }or
faiths_are_shia_zandaqa_sub_group = { FAITH = $FAITH_2$ }or
$FAITH_2$ = faith:gnostic_faithor
$FAITH_2$ = faith:mandaean_faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
faiths_are_in_shia_islam_group = {
OR = {
$RITE_1$ = { rite_has_doctrine = muhammad_succession_shia_doctrine }
faiths_are_shia_zandaqa_sub_group = { FAITH = $FAITH_1$ }
}
OR = {
$RITE_2$ = {
OR = {
rite_has_doctrine = muhammad_succession_shia_doctrine
rite_has_doctrine = muhammad_succession_muhakkima_doctrine
}
}
faiths_are_shia_zandaqa_sub_group = { FAITH = $FAITH_2$ }
$FAITH_2$ = faith:gnostic_faith
$FAITH_2$ = faith:mandaean_faith
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.