Scripted trigger
faiths_are_in_orthodox_christianity_group
faiths_are_in_orthodox_christianity_group = { FAITH_1 = … FAITH_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 833 (16 lines). Parameters: $FAITH_1$, $FAITH_2$.
faiths_are_in_orthodox_christianity_group is a scripted trigger in Crusader Kings III, written at line 833 of its file. A call passes 2 parameters: FAITH_1 and FAITH_2. The game's script calls it in 1 place, among them Commission Icon (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
$FAITH_1$ = faith:orthodoxor
$FAITH_1$ = faith:iconoclastor
$FAITH_1$ = faith:bogomilistor
$FAITH_1$ = faith:paulician
One of these
$FAITH_2$ = faith:orthodoxor
$FAITH_2$ = faith:iconoclastor
$FAITH_2$ = faith:bogomilistor
$FAITH_2$ = faith:paulicianor
$FAITH_2$ = faith:bosnian_churchor
$FAITH_2$ = faith:gnostic_faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
faiths_are_in_orthodox_christianity_group = {
OR = {
$FAITH_1$ = faith:orthodox
$FAITH_1$ = faith:iconoclast
$FAITH_1$ = faith:bogomilist
$FAITH_1$ = faith:paulician
}
OR = {
$FAITH_2$ = faith:orthodox
$FAITH_2$ = faith:iconoclast
$FAITH_2$ = faith:bogomilist
$FAITH_2$ = faith:paulician
$FAITH_2$ = faith:bosnian_church
$FAITH_2$ = faith:gnostic_faith
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faiths_are_in_orthodox_christianity_group.
Decisions (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.