CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

faith_is_in_same_rf

faith_is_in_same_rf = { FAITH = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 3550 (21 lines). Parameters: $FAITH$.

faith_is_in_same_rf is a scripted trigger in Crusader Kings III, written at line 3550 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 6 places, among them Cease Paying Tribute (interaction), Embrace as Tributary (interaction) and Submit to Suzerain (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • If

    • is_in_family = rf_abrahamic

    Then

    • $FAITH$ = { is_in_family = rf_abrahamic }

    Else if

    • is_in_family = rf_pagan

    Then

    • $FAITH$ = { is_in_family = rf_pagan }

    Else if

    • is_in_family = rf_eastern

    Then

    • $FAITH$ = { is_in_family = rf_eastern }

    Else if

    • is_in_family = rf_sinitic

    Then

    • $FAITH$ = { is_in_family = rf_sinitic }

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
faith_is_in_same_rf = {
	trigger_if = {
		limit = { is_in_family = rf_abrahamic }
		$FAITH$ = { is_in_family = rf_abrahamic }
	}
	trigger_else_if = {
		limit = { is_in_family = rf_pagan }
		$FAITH$ = { is_in_family = rf_pagan }
	}
	trigger_else_if = {
		limit = { is_in_family = rf_eastern }
		$FAITH$ = { is_in_family = rf_eastern }
	}
	trigger_else_if = {
		limit = { is_in_family = rf_sinitic }
		$FAITH$ = { is_in_family = rf_sinitic }
	}
	trigger_else = {
		always = no
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls faith_is_in_same_rf.

Events (1)

Script values (1)

  • faith_conversion_cost_mult

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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