Scripted trigger · By God Alone files
faith_has_sacraments_trigger
faith_has_sacraments_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1150 (6 lines). No parameters.
faith_has_sacraments_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1150 of its file. It takes no parameters: faith_has_sacraments_trigger = yes (or no). The game's script calls it in 3 places, among them Pilgrim Roads: Wandering Warrior (event iberia_north_africa.2011), The Faithful Prepare for War (event great_holy_war.0018) and elope_success_personal_consequences_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- Has the Central Doctrine
or
main_rite = { rite_has_doctrine = doctrine_sacraments_central }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
faith_has_sacraments_trigger = {
OR = {
has_doctrine = doctrine_sacraments_central
main_rite = { rite_has_doctrine = doctrine_sacraments_central }
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_has_sacraments_trigger.
Events (2)
- Pilgrim Roads: Wandering Warrior
iberia_north_africa.2011 - The Faithful Prepare for War
great_holy_war.0018
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.