Scripted trigger
ep3_frankokratia_will_start_trigger
ep3_frankokratia_will_start_trigger = yesgame/common/scripted_triggers/07_frankokratia_triggers.txt, line 365 (24 lines). No parameters.
ep3_frankokratia_will_start_trigger is a scripted trigger in Crusader Kings III, written at line 365 of its file. It takes no parameters: ep3_frankokratia_will_start_trigger = yes (or no). The game's script calls it in 1 place, among them great_holy_war.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
ep3_frankokratia_will_start_trigger = {
NOR = {
has_trait = just
has_trait = humble
has_trait = content
has_trait = lazy
has_trait = craven
has_trait = loyal
}
OR = {
has_trait = greedy
has_trait = eccentric
has_trait = ambitious
has_trait = fickle
has_trait = arbitrary
AND = {
ai_rationality <= 0
ai_boldness >= 0
ai_honor <= 0
ai_energy >= 0
}
}
}As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_will_start_trigger.
Events (1)
Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.