CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Roads to Power files

ep3_can_have_legitimists_camp_purpose_trigger

ep3_can_have_legitimists_camp_purpose_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1176 (9 lines). No parameters.

ep3_can_have_legitimists_camp_purpose_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1176 of its file. It takes no parameters: ep3_can_have_legitimists_camp_purpose_trigger = yes (or no). The game's script calls it in 2 places, among them Legitimists (law) and Legacy of … (event bp3_decisions.0100). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
ep3_can_have_legitimists_camp_purpose_trigger = {
	custom_tooltip = {
		text = ep3_can_have_legitimists_camp_purpose_trigger.tt.explanation
		any_claim = {
			explicit = yes
			tier >= tier_kingdom
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_can_have_legitimists_camp_purpose_trigger.

Laws (1)

Events (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?