Scripted trigger · Roads to Power files
ep3_can_have_legitimists_camp_purpose_trigger
ep3_can_have_legitimists_camp_purpose_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1176 (9 lines). No parameters.
ep3_can_have_legitimists_camp_purpose_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1176 of its file. It takes no parameters: ep3_can_have_legitimists_camp_purpose_trigger = yes (or no). The game's script calls it in 2 places, among them Legitimists (law) and Legacy of … (event bp3_decisions.0100). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- You must have a Pressed Claim on at least one Kingdom-Tier Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
ep3_can_have_legitimists_camp_purpose_trigger = {
custom_tooltip = {
text = ep3_can_have_legitimists_camp_purpose_trigger.tt.explanation
any_claim = {
explicit = yes
tier >= tier_kingdom
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_can_have_legitimists_camp_purpose_trigger.
Laws (1)
Events (1)
- Legacy of …
bp3_decisions.0100
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.