CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · The Royal Court files

ep1_is_valid_character_for_inspiration_trigger

ep1_is_valid_character_for_inspiration_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 6 (20 lines). No parameters.

ep1_is_valid_character_for_inspiration_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 6 of its file. It takes no parameters: ep1_is_valid_character_for_inspiration_trigger = yes (or no). The game's script calls it in 8 places, among them Create Books & Tapestries (court task), Create Crowns & Sculptures (court task) and Create Weapons, Armor, & go Adventuring (court task). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • Is an Adult
  • Is not imprisoned
  • If

    • One of these

      • is_pool_guest = yes
      • or

        is_in_pool_at = location

    Then

    • Traveling family member (exactly 1):
    • Does not have “merchant var” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
ep1_is_valid_character_for_inspiration_trigger = {
	is_adult = yes
	is_imprisoned = no
	NOT = { exists = inspiration }

	trigger_if = {
		limit = {
			OR = {
				is_pool_guest = yes
				is_in_pool_at = location
			}
		}
		# For simplicity, inspired characters travel solo for now.
		any_traveling_family_member = {
			count = 1
		}
		# Prevent paiza merchants from becoming inspired
		NOT = { has_variable = merchant_var }
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep1_is_valid_character_for_inspiration_trigger.

Court position tasks (3)

  • Create Books & Tapestries
  • Create Crowns & Sculptures
  • Create Weapons, Armor, & go Adventuring

On actions (the game's own hooks) (3)

  • five_year_playable_pulse
  • on_travel_plan_movement
  • three_year_playable_pulse

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?