CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

dread_support_trigger

dread_support_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6462 (21 lines). No parameters.

dread_support_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6462 of its file. It takes no parameters: dread_support_trigger = yes (or no). The game's script calls it in 4 places, among them Puppet Clerical Ruler (interaction), Puppet Realm Priest (interaction) and Puppet Secular Ruler (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • If played by the AI:
    • Ai compassion less than 0
    • Ai honor less than 20
    • Ai zeal less than 20
  • … must be Terrified of you

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
dread_support_trigger = {
	#AI precautions
	trigger_if = {
		limit = {
			is_ai = yes
		}
		ai_compassion < 0
		ai_honor < low_positive_ai_value
		ai_zeal < low_positive_ai_value
	}

	custom_tooltip = {
		text = recipient_must_be_terrified_tt
		scope:recipient = {
			has_dread_level_towards = {
				target = scope:actor
				level >= 2
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls dread_support_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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