Scripted trigger · By God Alone files
dread_support_trigger
dread_support_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6462 (21 lines). No parameters.
dread_support_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6462 of its file. It takes no parameters: dread_support_trigger = yes (or no). The game's script calls it in 4 places, among them Puppet Clerical Ruler (interaction), Puppet Realm Priest (interaction) and Puppet Secular Ruler (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- If played by the AI:
- Ai compassion less than 0
- Ai honor less than 20
- Ai zeal less than 20
- … must be Terrified of you
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
dread_support_trigger = {
#AI precautions
trigger_if = {
limit = {
is_ai = yes
}
ai_compassion < 0
ai_honor < low_positive_ai_value
ai_zeal < low_positive_ai_value
}
custom_tooltip = {
text = recipient_must_be_terrified_tt
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level >= 2
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls dread_support_trigger.
Character interactions (3)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.