CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

dislikes_character_trigger

dislikes_character_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 430 (33 lines). Parameters: $CHARACTER$.

dislikes_character_trigger is a scripted trigger in Crusader Kings III, written at line 430 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 7 places, among them Declare a Rite Heretical (decision), A Matter of Governance (event az_tour.0004) and A Private Invitation (event az_examination.0012). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

  • One of these

    • Opinion of $CHARACTER$ at most 25
    • or

      has_relation_grudge = $CHARACTER$
    • or

      has_relation_victim = $CHARACTER$
    • or

      has_relation_bully = $CHARACTER$
    • or

      has_relation_rival = $CHARACTER$
    • or

      All of these

      • has_relation_potential_rival = $CHARACTER$
      • Opinion of $CHARACTER$ at most 0
    • or

      All of these

      • Has the Trait: Disloyal
      • One of these

        • liege ?= $CHARACTER$
        • or

          is_consort_of = $CHARACTER$
        • or

          is_close_or_extended_family_of = $CHARACTER$
  • NOT = { has_relation_lover = $CHARACTER$ }
  • NOT = { has_relation_friend = $CHARACTER$ }
  • NOT = { has_relation_crush = $CHARACTER$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
dislikes_character_trigger = {
	OR = {
		opinion = {
			target = $CHARACTER$
			value <= 25
		}
		has_relation_grudge = $CHARACTER$
		has_relation_victim = $CHARACTER$
		has_relation_bully = $CHARACTER$
		has_relation_rival = $CHARACTER$

		AND = {
			has_relation_potential_rival = $CHARACTER$
			opinion = {
				target = $CHARACTER$
				value <= 0
			}
		}
		AND = {
			has_trait = disloyal
			OR = {
				liege ?= $CHARACTER$
				is_consort_of = $CHARACTER$
				is_close_or_extended_family_of = $CHARACTER$
			}
		}
	}
	NOR = {
		has_relation_lover = $CHARACTER$
		has_relation_friend = $CHARACTER$
		has_relation_crush = $CHARACTER$
	}
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls dislikes_character_trigger.

Events (6)

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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